![]() ![]() Heather's main use is for thieving utility, but after Part 1 there isn't much valuable thieving utility to be done, with few valuable items/weapons to steal, hidden items usually being coins while from that point forward there will be an abundance of units with high skill that will make obtaining them with non-thieves not particularly difficult, and there being no chests nor doors for her to open throughout all of Part 2 and 3. Heather's resistance growth is good for a physical unit on top of a decent res base, which does allow her to fare decently against mages, but even with their low defense she'll still be unlikely to ever ORKO them and mages aren't dangerous enough to other units to make this a particularly useful niche. Her biggest problem is with a low base strength, a very low strength growth, and being restricted to knives she'll significantly struggle to deal meaningful damage throughout the game, and it can't be raised easily with BEXP either, as she usually won't start capping stats until around level 15 and she needs to have 4 stats capped to reliably get strength through BEXP level ups, which will require significant luck to do at all in her tier 2 and tier 3 class without stat boosters. She additionally has an even greater luck growth, which when combined with her speed will make her one of the dodgiest units in the game, though with her low HP and defense growth on top of her very low durability bases means she'll be unlikely to ever survive taking more than two physical hits, making it dangerous to put her in range of enemies without additional aid to ensures she doesn't get hit. With her base speed she can immediately double everything, and her amazing speed growth ensures she'll be able to double everything throughout the rest of the game if trained. She has very high base speed and high base skill, but the rest of her base stats are low, especially for her relatively high base level, and she is so physically frail that most physical enemies will be able to 2HKO her immediately. Heather is a Rogue that can be recruited by Nephenee and Brom in 2-1 after she appears in turn 3, and then joins the Greil Mercenaries before the start of 3-2. This character analysis section may not be accurate to every player's experience.
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